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Sacred gold cheats not working
Sacred gold cheats not working




sacred gold cheats not working

  • Implemented Fistweapons, Throwing Potions and Recurve Bows.
  • The design fits wonderfully to the Endijians Set.
  • A grey shield (Seraphim) has been made into a rare one.
  • Strange Amulets and Rings that were for SW only, can now be used by everyone again.
  • Non-readable Books and Scrolls can no longer drop.
  • The Unlock-Code Items now drop regularly.
  • Fixed an exploit with Dryad and Dragonmage.
  • (It caused Weapons to only distribute poison damage.)
  • Dryad: A faulty modifier of "Envenom"-Mod in "Ravaged Impact" has been corrected.
  • In return "Goldenglade Touch" has been slightly weakened.
  • Dryad: The base damage of "Tangled Vine" has been increased slightly.
  • High Elf: The duration of "Raging Nimbus" now increases with CC level.
  • Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach.
  • Templeguardian: Archimedesbeam now does Firedamage again and is no longer restricted in its range.
  • Seraphim: Instilled Belief "Elocution" Mod: Chance to convert now correctly doubles the base chance value and does not set it to 100%.
  • (Please do test thoroughly if it occurs still.)
  • Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond.
  • The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now that they grant EXP.
  • Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap.
  • (This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.)
  • Damage of Poison Trap spell has been altered to DOT.
  • Implemented a new Boss: Failitia the Spiderqueen.
  • Crystal-Traps in Crystalregion now give correct EXP.
  • The problem of "immobilized" PCs when fighting Octalogamus, Gar'Colossus, Khral, The white Griffon, Carnach and some other enemies has been fixed.
  • Endboss (Harbinger of Death) in Quest "Lost Crypt" has been weakened.
  • Removed some lost enemies in remote inaccessible regions.
  • Elite-Coboldarchers give now correct EXP.
  • Scarabs now have correct Attack and Defense values.
  • A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments.
  • Demons: Fixed the One-Hit-Death problem in the Desert.
  • Gar'Colossus: Has recieved a makeover.
  • Reactivated death animations of all bosses.
  • Work on original martial arts animations in progress.
  • Fistweapons: Got fitted animations through new subfamilies.
  • Wrong Seraphim and Dragonmage animations when equipped with 2H-Swords were corrected.
  • Implemented various improvements to get a clearer debug.log.
  • The frame showing skill-mastery has been made more visible.
  • The console logo now shows the CM-Patch version.
  • Fixed a possible reason for one-hit-deaths between 2nd and 4th soulstone in crystal plains.
  • Removed several unused creatures and quests.
  • The SW Special-Mounts have been color coded again to their respective aspects.
  • The Mage from Northland Expedition is set to a new position.
  • Transparent console with new textcolor and backround.
  • Arkenmarks Refuge: The Dungeon can now be played.
  • >DOWNLOAD NOW!> Patchnotes CM-Patch v0160 (Release 2017) > Patchnotes CM-Patch v0150 (10 Year Sacred Anniversary Release 2014) > Patchnotes CM-Patch v0140 (Summer Release 2012) > Patchnotes CM-Patch v0130 (Summer Release 2011) > Patchnotes CM-Patch v0120 (Easter Release 2011) > Patchnotes CM-Patch v0110 (Spring Release 2011)>Patchnotes CM-Patch v0100 (XMAS Again)>Patchnotes CM-Patch v0094>Patchnotes CM-Patch v0090<<<<<<<<<<<<<<<<<

    #Sacred gold cheats not working Patch#

    The Community Patch for the Sacred 2 Fallen Angel Ice & Blood pc game works with versions 2.65.1 and up:

  • Lots of brand new Items, Sets and Bosses.
  • Tons of fixes for smooth gameplay and increased stability.
  • Several entirely new Quests never seen before.





  • Sacred gold cheats not working